Game and Simulation Design
GAME AND SIMULATION FOUNDATION/GAME 1
This course is designed to study different genres of games, history of games and simulation, where is gaming and simulation going, marketing strategies, design and build different games. Resources: “Gamemaker” magazine - free game making program, various web sites, books, gaming systems.
Grades: 9, 10
GAME AND SIMULATION DESIGN/GAME 2
This course covers fundamental principles of designing a game or simulation application, in particular Human Computer Interface (HCI) principles, rules and strategies of play, conditional branching, design and development constraints, the use of sound and animation, design tools, and implementation issues. The content includes market research, product design documentation, storyboarding, proposal development, and presentation of a project report. Emphasis is placed on the techniques needed to develop a well-documented, structured game or simulation program.
Grades: 10, 11, 12
Prerequisite: Game and Simulation Foundation
GAME AND SIMULATION PROGRAMMING/GAME 3
This course will delve deeper into the code programming skills necessary to code games and simulations. Environments like Visual C# and a gaming engine will be used to enhance the students’ knowledge of coding allowing them to write more involved games or simulations.
Grades: 11, 12
Prerequisite: Game and Simulation Design
MULTI-USER GAME & SIMULATION PROGRAMMING/GAME 4
This course is focused on students acquiring the appropriate programming skills for rendering a game or simulation product, including program control, conditional branching, score-keeping, timed event strategies and methodologies, and implementation issues specific to multi-user game/simulation products.
Prerequisite: Game and Simulation Programming